This is my year 12 final project: kuidaore, a demo of a game that is meant to teach cooking, for times sake i had to cut some corners and utilise the blender in all 3 demo recipes
This game was made for my Year 11 VCD class, it is a short puzzle game that was designed purely for entertainment purposes, and to assist in jumpstarting people's thinking when they are need to get into gear for some event, activity, or job. i hope you enjoy
P.s. if the imbedded game is not working, its likely that Gamefroot (the program that it was developed on) has taken it down, they do this regularly to prevent an overwhelming amount of unused games from a long time ago from piling up.
This PDF is the documentation of my planning and research performed prior to the development of Perplex
Minecraft custom origins mod
This modding project was done at the start of 2024, it was at this time my friend group got obsessed with 'One Piece' the anime. At the same time i was very interested in the minecraft 'custom Origins' community. The Origins mod released in 2020, with it installed, all players can pick from one of a selection of different 'origins' these gave each player special abilities and drawbacks.
Using online tutorials for setup, Notepad++ for editing and the Origins documentation website, I designed 9 different 'Origins' one based for each person in the group to play together. Each custom origin was made with the ideas and limitations of 'One Piece's "devil fruits". Of the created origins there were, the 'Aim aim fruit', 'Famine famine fruit', 'Hephaestus fruit', 'Metal metal fruit', 'Money money fruit', 'Plasma plasma fruit', 'Prism prism fruit', 'Sleep sleep fruit', and the 'Space space fruit'
Each custom origin was designed to the specifications and request of their user.
With the addition of a custom mod created in MCreator (a basic minecraft modding application) custom items, effects, and icons were added into the mod, all created by me in MCreator's sprite editor, and in Blockbench (a cube based moddling software for minecraft mods)
To add to the complexity i added the 'origin classes' mod, which allows for players to customise their experience more. The origin classes mod adds a secondary origin selector, with each option having lower complexity, and aiming to add more minor impacts on gameplay experience. For heavier relationship to the 'One Piece' anime i had the classes relate to 'haki' types; Observation and armament. In One Piece, haki acts as a boost in strength/durability or awareness for characters to use. Each player upon selecting their 'devil fruit' would then select which haki type they would want to play with.
Unfortunately i forgot to include footage of the "imobile" origin factor, this factor simply make it so a player moves at aproximately 0.10 blocks per second when in the water, it does not however hinder vertical movement in water, this was done to prevent player drowning and added disatisfaction with the mod.
Additionally some other abilities were not shown in the video, this is due to them being either self-explanitory, or the cooldown was simply too long to showcase in a reasonable amount of time.
Minecraft custom magic goods mod
This mod has been "under development" for a while now, it is purely a passion project of mine in which i can exert all my ideas for magical items into, some functions are broken currently, such as the abilities of armor and items, but everything else seems to be functioning.
Below is a review video of the different additions to the game
P.s. the void fellows are only found in the deep dark as well as in the void, they are passive creatures that drop void stone when they are killed, this is the only feasible way of obtaining it outside of the void.
The generation of the void is based on that of the overworld, it is entirely identical, thus players will most likely not be spawned within a block.
When travelling to the void without a tether, the player is directly translated to their coordinates in the void, however with a tether, they are teleported above it.
The entire void is constructed of Void stone, it is slippery and causes an increased height of jump.
My original plan for this mod was to include 3 new armor sets with their own unique specialties, Rose gold - which has an affinity for lightning and has a close relation with void constructs. Borealisteel, a metal found only in cold biomes underground, with a close connection to ice and redstone contraptions, and finally moldavite, which would be found exclusively in a new meterorite structure, have an relation to fire and the most clear connection with mystical powers.
this app was created by me and a classmate, its designed to help with stress through small minigames, i created the bottom 4 on the menu, as well as the main screen interface and all art pieces, while my task partner programmed the top game. Originally he planned to program multiple songs but ran out of time on the first one (the timing of notes is also slightly varied depending on device as it's speed is measured by the frame rate of the device it is running on)
(unfortunately due to some issue with the way pyangelo(website) is programmed, the audio of the game is broken, and thus it will not start on a windows computer, it will however start on mobile and MacBook, (do be warned the program does not currently support touch screen, but does support keyboard controls for snake))
(word of warning, the music for the top game comes on very abruptly and is quite loud in comparison with the rest of the site)
Celestal stats calculator
i programmed this site in Anvil, and use it to determine the 'celestal' stats of pokemon for my fangame concepts: pokemon topaz, and pokemon lapis
2V2 Rock paper scissors
i made this game in year 8, it was originally intended to be a waiting game for when someone is left on hold, or is in a digital que for a website, thus i wanted it to have some sense of replayability, and a duration long enough to engage someone long enough